Minalien.com
The Internet is Watching You.
The Internet is Watching You.
Feb 20th
Video
Screenshots of the Pyramid Test
Stacked Pyramid
Tumbling Pyramid
TGB/Box2D Integration Links
Torque Game Builder 1.7.4
Box2D implementation
Feb 18th
Playing as the Xenomorphs, in multi-player especially, but single-player as well, can get disorienting fast. You see, Xenomorphs can run on walls, and can jump from one wall to another. And they’re fucking fast. If I, as a Xenomorph, get injured and need a quick escape, I hold my sprint key and just fucking run. There’s no way that either a Predator or a Human will be able to catch up to me – especially if I’m switching between walls, ceilings, and floor, and jumping from surface to surface. But, as I said, this has the disadvantage of being severely disorienting, however incredibly bad-ass it may be.
Playing as the Predators is amazingly fun, especially in the multi-player games. While you can be seen by humans when your cloak is engaged, they’re usually twitchy as hell and won’t spot you well in the shadows. Xenomorphs still have their scent-tracking thing, and will spot you just as well as they’d spot a human, but you’ve got auto-tracking, shoulder-mounted badassery in the form of a laser gun that is fast enough to track them, provided they don’t jump behind a wall or into a vent. You’ve also got proximity mines, and a few other useful tools, and no player will be too happy when, out of nowhere, in spite of their vigilance, they’re blasted from behind by a laser cannon from a creature they can barely play. But hey, if they’re masochistic enough to play as humans in multi-player, that’s their own damn fault. Who wants to play a pathetic human when you can play incredibly-advanced alien hunters (I guess that human’s aren’t the toughest prey anymore) or incredibly-deadly alien beasts, anyway?
In short, if you have the chance to buy it, whether it’s for PC (where I play), XBOX 360, or some other platform, I highly recommend it. If you do get it on PC, don’t be a puss – buy it over Steam, not at a store, and hit me up for a game.
Feb 16th
Well, I’ve come to the conclusion that I need to stop being lazy and get some work done on the OS X port of Waxy’s Sushi Party. So, for the next couple of nights, I am going to start working my ass off to get an early prototype ready.
This means a lot of playing the game, taking notes, and fucking around with Torque Game Builder for me, and nightly development blog entries for the whole.. two or three of you who read my blog. Yeah, so, enjoy. >.>
Feb 15th
Tutorial Description
In the last tutorial, we set up the basics required for the Windows API to open our window. While basic, the task was also essential, though many people who are familiar with Win32 Programming will likely have gained nothing from it. Here, we are going to do several tasks. In no particular order, they are as follows:
1) Set up Direct3D rendering
2) Set up the framework for our game engine
3) Implementing game timing
Downloads
Binary Only (10.4KB)
Full VS2010 Project Dir (13.1MB)
Starting Words
Notice: This tutorial continues from where the “C++/D3D Pong Tutorial 01” article left off. Please read it if you have not already.
Feb 4th
At least now I can start working on the native builds of my Mac-based projects (Waxy’s Sushi Party among them).