My brain makes things explode.
Posts tagged API
C++/D3D Pong Tutorial 01: Setting up the Project
Jan 24th
Alright, the time has come for me to start up my tutorials again. Suppose I’ll start off with creating a Pong clone using C++ and Direct3D 9 (the game will be in two dimensions, though, for this product. Perhaps a 3D Pong tutorial can come later.)
Welcome to the D3D Pong Tutorial Series
Throughout this tutorial series, we will be developing a two-dimensional Pong clone using C++ and Direct3D 9. The tutorial assumes basic knowledge of the C++ language, as well as basic familiarity with namespaces, pointers, and the Microsoft Visual Studio IDE.
System Requirements
This tutorial series assumes that the following are true:
1) You have the DirectX SDK installed and configured on your system.
2) You know how to configure your IDE to use the header files and libraries included within the DirectX SDK
3) You know how to set up a new Win32 project (vice the use of a console project) in your IDE
4) You know how to add static libraries to a project within your IDE
Tutorial Description
This tutorial covers the first part of the D3D Pong project. We will create a Windows Application project, add the appropriate libraries, and will create the game/application window. In the next tutorial, we will cover setting up Direct3D, and will lay out the framework for the game engine.