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	<title>Comments for Minalien.com</title>
	<atom:link href="http://www.minalien.com/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.minalien.com</link>
	<description>My brain makes things explode.</description>
	<lastBuildDate>Wed, 08 Sep 2010 13:48:27 +0000</lastBuildDate>
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		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by Cadbury</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-61</link>
		<dc:creator>Cadbury</dc:creator>
		<pubDate>Wed, 08 Sep 2010 13:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-61</guid>
		<description>Holy.. I just read back what I wrote.. those typo&#039;s..</description>
		<content:encoded><![CDATA[<p>Holy.. I just read back what I wrote.. those typo&#8217;s..</p>
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		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by Cadbury</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-60</link>
		<dc:creator>Cadbury</dc:creator>
		<pubDate>Wed, 08 Sep 2010 13:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-60</guid>
		<description>Aww, that is too bad really, these were very well explained.
If it&#039;s not too much trouble could you maybe upload everything you have on this project so I (and perhaps others) can play around with it?
I&#039;m hoping for some collition detection, I can do some basic collition detection with the windows GDI (rect and circle shaped) and i&#039;m sure I can find some tutorials about doing that with DirectX but I&#039;m more looking for pixel perfect detection with collision masks I&#039;ve read about LockRect() but have no clue how to go about this, as these tutorials were my first time using DirectX.

Perhaps if you have the time could you explain how I can do integrate this into this project?
Eitherway thanks a lot. :)</description>
		<content:encoded><![CDATA[<p>Aww, that is too bad really, these were very well explained.<br />
If it&#8217;s not too much trouble could you maybe upload everything you have on this project so I (and perhaps others) can play around with it?<br />
I&#8217;m hoping for some collition detection, I can do some basic collition detection with the windows GDI (rect and circle shaped) and i&#8217;m sure I can find some tutorials about doing that with DirectX but I&#8217;m more looking for pixel perfect detection with collision masks I&#8217;ve read about LockRect() but have no clue how to go about this, as these tutorials were my first time using DirectX.</p>
<p>Perhaps if you have the time could you explain how I can do integrate this into this project?<br />
Eitherway thanks a lot. :)</p>
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		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by Samantha</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-59</link>
		<dc:creator>Samantha</dc:creator>
		<pubDate>Tue, 07 Sep 2010 20:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-59</guid>
		<description>Unfortunately, I&#039;m not planning on continuing this series of tutorials. Depending on how my work schedule goes for the next couple weeks, I&#039;m planning on starting up a new one, however. We&#039;ll see where things go, however.</description>
		<content:encoded><![CDATA[<p>Unfortunately, I&#8217;m not planning on continuing this series of tutorials. Depending on how my work schedule goes for the next couple weeks, I&#8217;m planning on starting up a new one, however. We&#8217;ll see where things go, however.</p>
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	<item>
		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by Cadbury</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-58</link>
		<dc:creator>Cadbury</dc:creator>
		<pubDate>Tue, 07 Sep 2010 20:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-58</guid>
		<description>I really liked your tutorials, they were a piece of art, very well explained.
Unfortunately the SVN repo is unavailable, so I can&#039;t follow the rest of your work I do hope it will be available again. :)</description>
		<content:encoded><![CDATA[<p>I really liked your tutorials, they were a piece of art, very well explained.<br />
Unfortunately the SVN repo is unavailable, so I can&#8217;t follow the rest of your work I do hope it will be available again. :)</p>
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		<title>Comment on Work, Stress, and LCAR by Donald Harris</title>
		<link>http://www.minalien.com/index.php/2010/08/27/work-stress-and-lcar/comment-page-1/#comment-57</link>
		<dc:creator>Donald Harris</dc:creator>
		<pubDate>Fri, 27 Aug 2010 21:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=334#comment-57</guid>
		<description>It&#039;s funny you have lot of the same issues in your life that I have in mine. So strictly from a personal stand point I can tell you its all about time management and being bold. Here is what I mean by that as you know I just got a new job and in that job less just say I am very rare. You don&#039;t see a lot of African Americans in the gaming industry let alone a public facing position. You have to be bold with who you are and don&#039;t ever hold yourself back on that. 

And then as far as time management goes. I get beat up there all the time. I am married and I have two knuckleheads. Put on top of that a job that I truly love and personal projects that I would like to get them to see the light of day. When I start talking about #FuF that was actually a way to get me motivated myself to finish some person coding projects. It&#039;s tough but don&#039;t beat yourself up. Put aside some time turn off twitter and youtube and just focus for 30 minutes and use it as a time to decompress and you may end up getting a lot more done. Anyways chat later!</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny you have lot of the same issues in your life that I have in mine. So strictly from a personal stand point I can tell you its all about time management and being bold. Here is what I mean by that as you know I just got a new job and in that job less just say I am very rare. You don&#8217;t see a lot of African Americans in the gaming industry let alone a public facing position. You have to be bold with who you are and don&#8217;t ever hold yourself back on that. </p>
<p>And then as far as time management goes. I get beat up there all the time. I am married and I have two knuckleheads. Put on top of that a job that I truly love and personal projects that I would like to get them to see the light of day. When I start talking about #FuF that was actually a way to get me motivated myself to finish some person coding projects. It&#8217;s tough but don&#8217;t beat yourself up. Put aside some time turn off twitter and youtube and just focus for 30 minutes and use it as a time to decompress and you may end up getting a lot more done. Anyways chat later!</p>
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		<title>Comment on C++/D3D Pong Tutorial 02: Setting up Direct3D and our Engine Framework by Samantha</title>
		<link>http://www.minalien.com/index.php/2010/02/15/pong-series-02/comment-page-1/#comment-56</link>
		<dc:creator>Samantha</dc:creator>
		<pubDate>Fri, 27 Aug 2010 20:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=68#comment-56</guid>
		<description>Make sure that you have the latest DirectX SDK installed and make sure that you&#039;ve added the DXSDK directories (Include and Lib) to your project in each of your builds (Debug &amp; Release).

As far as your error goes, it&#039;s likely because your project isn&#039;t set to UNICODE. You can either change the types of the variables that are being accepted by the function that you are getting the error on, or you can change your project to UNICODE, which should work.

If all else fails, download the sample files and try to build from them.</description>
		<content:encoded><![CDATA[<p>Make sure that you have the latest DirectX SDK installed and make sure that you&#8217;ve added the DXSDK directories (Include and Lib) to your project in each of your builds (Debug &#038; Release).</p>
<p>As far as your error goes, it&#8217;s likely because your project isn&#8217;t set to UNICODE. You can either change the types of the variables that are being accepted by the function that you are getting the error on, or you can change your project to UNICODE, which should work.</p>
<p>If all else fails, download the sample files and try to build from them.</p>
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	<item>
		<title>Comment on C++/D3D Pong Tutorial 02: Setting up Direct3D and our Engine Framework by Benneb2</title>
		<link>http://www.minalien.com/index.php/2010/02/15/pong-series-02/comment-page-1/#comment-55</link>
		<dc:creator>Benneb2</dc:creator>
		<pubDate>Wed, 25 Aug 2010 14:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=68#comment-55</guid>
		<description>yes its very nice,but i am getting a error ,&quot;cannot convert parameter 3 from &#039;LPCWSTR&#039; to &#039;LPCSTR&#039; &quot;,and the files are missing</description>
		<content:encoded><![CDATA[<p>yes its very nice,but i am getting a error ,&#8221;cannot convert parameter 3 from &#8216;LPCWSTR&#8217; to &#8216;LPCSTR&#8217; &#8220;,and the files are missing</p>
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	</item>
	<item>
		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by Mason</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-54</link>
		<dc:creator>Mason</dc:creator>
		<pubDate>Wed, 11 Aug 2010 21:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-54</guid>
		<description>Thank you very much for these tutorials!</description>
		<content:encoded><![CDATA[<p>Thank you very much for these tutorials!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by FelixB</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-38</link>
		<dc:creator>FelixB</dc:creator>
		<pubDate>Fri, 18 Jun 2010 09:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-38</guid>
		<description>Hi,

you&#039;re doing a very good job! Do you have any idea when you&#039;ll finish the next part? I know the code is available on assembla, but some explanations would be very helpful!

I&#039;m using Visual C++ 2010 Express, and there I had to add &quot;dinput8.lib&quot; instead of &quot;dinput.lib&quot;.

Greetings from Germany,
Felix</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>you&#8217;re doing a very good job! Do you have any idea when you&#8217;ll finish the next part? I know the code is available on assembla, but some explanations would be very helpful!</p>
<p>I&#8217;m using Visual C++ 2010 Express, and there I had to add &#8220;dinput8.lib&#8221; instead of &#8220;dinput.lib&#8221;.</p>
<p>Greetings from Germany,<br />
Felix</p>
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	</item>
	<item>
		<title>Comment on C++/D3D Pong Tutorial 04: Adding Keyboard Input by Sammy-kins</title>
		<link>http://www.minalien.com/index.php/2010/04/25/cd3d-pong-tutorial-04-adding-keyboard-input/comment-page-1/#comment-31</link>
		<dc:creator>Sammy-kins</dc:creator>
		<pubDate>Fri, 14 May 2010 04:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.minalien.com/?p=240#comment-31</guid>
		<description>Ah, here&#039;s the problem - I forgot to change the number on the link. Guess that&#039;s what happens when you copy-paste for a template. :P

http://files.minalien.com/D3DPong/04/D3DPong-Src.7z

Updating the link in the post itself now.</description>
		<content:encoded><![CDATA[<p>Ah, here&#8217;s the problem &#8211; I forgot to change the number on the link. Guess that&#8217;s what happens when you copy-paste for a template. :P</p>
<p><a href="http://files.minalien.com/D3DPong/04/D3DPong-Src.7z" rel="nofollow">http://files.minalien.com/D3DPong/04/D3DPong-Src.7z</a></p>
<p>Updating the link in the post itself now.</p>
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