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	<title>Minalien.com &#187; Life</title>
	<atom:link href="http://www.minalien.com/index.php/category/life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.minalien.com</link>
	<description>My brain makes things explode.</description>
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		<title>Head in the Clouds&#8230;</title>
		<link>http://www.minalien.com/index.php/2010/09/08/head-in-the-clouds/</link>
		<comments>http://www.minalien.com/index.php/2010/09/08/head-in-the-clouds/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 03:25:33 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Thinking Out Loud]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Happiness]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Transgender]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=336</guid>
		<description><![CDATA[For starters, allow me to restate something from my Twitter. It seems I&#8217;ve been looking down at the streets below for so long that I&#8217;d forgotten to look to the clouds above. And I&#8217;m disappointed in myself, because I&#8217;ve defiled my fervor for knowledge by holding it above others. While there are a number of]]></description>
			<content:encoded><![CDATA[<p>For starters, allow me to restate something from my Twitter. It seems I&#8217;ve been looking down at the streets below for so long that I&#8217;d forgotten to look to the clouds above. And I&#8217;m disappointed in myself, because I&#8217;ve defiled my fervor for knowledge by holding it above others. While there are a number of places where I have not shown that side of me, there are a good many where I have acted harshly, treated others negatively instead of helping them to improve, merely because they did not meet the standards that I claimed to hold myself to. I apologize to the people who have had to see this side of me, and I hope that the rest never do. I am tired of staring at the streets, where I used to be. I am disgusted that it took me making a series of incredibly simple, ridiculous mistakes this afternoon to realize that I had allowed my ego to greatly surpass what is warranted, and allowed myself to fall into this rut that has been bothering me so much. I have allowed myself to drop to the point where I have not put the whole of myself into a task, including learning, and have instead merely picked at what I thought I wanted, without knowing it &#8211; in short, I have allowed myself to become the very thing that I loathe (forgive the cliche).</p>
<p>Here is a glimpse of what is to come, however:<br />
It is time that I start running a tutorial series again. I don&#8217;t feel comfortable slipping back into the 2D game tutorial that I had run before, because much of it is inferior work, in my eyes. I want, instead, to write a series of tutorials going from the ground-up building a three-dimensional Pac-Man clone. This is something that doesn&#8217;t require any sort of amazing graphics skill, and is a great introduction to three-dimensional programming. I plan to have the tutorial use OGRE 3D for rendering purposes, and a number of other libraries &#8211; including SQLite (high score database), Squirrel (scripting for the ghosts), and OpenAL (Audio.. if you had to guess &lt;3).</p>
<p>Second, I am going to start pushing work on my LCAR project when I return from the Oceanside area. It&#8217;s time I took to a project that required my learning, and growth of my knowledge. It&#8217;s not going to be anything amazing, graphically, but perhaps I&#8217;ll be able to turn that into a selling point, if I can morph it into something unique-looking with strange graphics shaders. At the very least, perhaps I can come up with some interesting things to throw into this almost neglected blog.</p>
<p>And finally, I am starting work on a two-dimensional, console-style role-playing game for the iPhone/iPod Touch. I don&#8217;t yet have an iPod Touch (and I don&#8217;t intend to get an iPhone), I do plan to get one at some point for the sake of this project. I also intend to get iTGB, which will be used for this project. This will be the first project that I have ever actually attempted to sell, and I&#8217;m going to be working overtime to make sure that this is worth every penny I charge for it. even if I only intend to charge approximately one-hundred pennies for it. D:</p>
<p>And so, in closing, it&#8217;s time for me to start accepting my life, and holding the results of my choices dear to me, even if they may not be to my liking. Most importantly, it is time for me to start pushing toward my goals. I fully intend to go to Casual Connect 2011, for my first attempt to pass. I&#8217;m nervous now, but one of my goals is to manage to overcome said feelings of foreboding, to conquer this fear of peoples&#8217; opinions. It&#8217;s time that I allowed myself to flourish. No more hiding in the dark &#8211; I am here to stay.</p>
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		<title>Work, Stress, and LCAR</title>
		<link>http://www.minalien.com/index.php/2010/08/27/work-stress-and-lcar/</link>
		<comments>http://www.minalien.com/index.php/2010/08/27/work-stress-and-lcar/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:45:58 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Lights, Camera, Action/RPG!]]></category>
		<category><![CDATA[Thinking Out Loud]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Casual Connect]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[LCAR]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Seattle]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Transgender]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=334</guid>
		<description><![CDATA[Aaaand, not surprisingly, here I am again, after paid little to no attention to my blog in gods know how long. Work&#8217;s been long and tiring recently, and it&#8217;s showing no signs of letting up any time soon &#8211; I suspect it&#8217;ll be a good while before I&#8217;m able to get a good amount of]]></description>
			<content:encoded><![CDATA[<p>Aaaand, not surprisingly, here I am again, after paid little to no attention to my blog in gods know how long. Work&#8217;s been long and tiring recently, and it&#8217;s showing no signs of letting up any time soon &#8211; I suspect it&#8217;ll be a good while before I&#8217;m able to get a good amount of work on games done. It&#8217;s rather stressful, but at the same time, calming. Maybe it&#8217;s because I don&#8217;t have time to over-think life at the moment, but who knows.</p>
<p>Alright, so some nice things (and some not-so-nice things) have happened recently. Firstly, I&#8217;ve left KBFail for the umpteenth time, and I have no intention of going back. I&#8217;ve also switched (again) to using my iMac, and I&#8217;m hoping to stick with it this time around &#8211; it runs WoW decently enough, and I&#8217;ve found myself playing few games recently (Before it hits your mind, though I&#8217;m likely too late as it is, it is not because of WoW. I haven&#8217;t been playing that much, either), instead opting to do research, mentally prepare for my transition, trying to be a slightly more cheerful person, and working on development.</p>
<p>On the note of development, I&#8217;m still in a rut. I&#8217;ve come to the conclusion that I have to firmly put my mind to some tasks and force myself to push through and to apply myself to my goals &#8211; which is definitely an improvement. I&#8217;m starting to work out again, trying to get my body into better shape (again in preparation for my transition), eating healthier, and drinking less soda on the health side of things, while I&#8217;m trying to push through my distaste for my awful programmer art and trying to at least create semi-decent placeholders to allow myself to work on projects that I&#8217;ve been wanting to work on, such as LCAR.</p>
<p>And that brings me to the next topic: LCAR. The project is still very much in planning, and I&#8217;m considering taking it to another level. I&#8217;m currently considering the implications of investing in an iPad for development purposes &#8211; not only would it give me a better platform on which I could create programmer art (I may suck with a pen/paper, but I&#8217;m still better with it than with a mouse), but I have a new platform to target. I&#8217;m still working it out to try to determine whether or not I think it would be a worthwhile investment, and I&#8217;ll keep you posted on that. If I do get it, I intend to get the Torque engines targetting iOS (currently only iTGB, though iTGE is being worked on), and I intend to distribute LCAR on the iPad as well as my already-determined Mac and Windows releases. I think it&#8217;ll be pretty interesting, and we&#8217;ll have to see where it goes.</p>
<p>And for my last topic, I am going to be attending Casual Connect in Seattle, WA next year, mostly because I really want to meet the TorquePowered team. This is gonig to be my first time going out in public as.. well, me. I got some great encouragement from Mich Perry on the Torque team, and I&#8217;m confident that I, at the very least, am not going to have rotten fruit thrown at me for being what I am. At least, not from the Torque team &#8211; I can&#8217;t vouch for the rest of Seattle (:P). If anybody else is coming, or has suggestions for places to stay, I&#8217;m all ears. Looks like, on top of my development goals, I have a lot of work to do if I&#8217;m to be comfortable going out in public, and if I want to pass.</p>
<p>Wish me luck!</p>
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		<title>Lights, Camera, Action/RPG! Initial Design Plans</title>
		<link>http://www.minalien.com/index.php/2010/07/29/lights-camera-actionrpg-initial-design-plans/</link>
		<comments>http://www.minalien.com/index.php/2010/07/29/lights-camera-actionrpg-initial-design-plans/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 16:13:34 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Lights, Camera, Action/RPG!]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Thinking Out Loud]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=322</guid>
		<description><![CDATA[This is going to be the first of several &#8220;Thinking Out Loud&#8221; entries. In these, I&#8217;m mostly going to just put my thoughts down in a retrievable area, in a place where people can read them. This first piece will be my initial design plans for my Lights, Camera, Action/RPG project (or rather, projects) &#8211;]]></description>
			<content:encoded><![CDATA[<p>This is going to be the first of several &#8220;Thinking Out Loud&#8221; entries. In these, I&#8217;m mostly going to just put my thoughts down in a retrievable area, in a place where people can read them.</p>
<p>This first piece will be my initial design plans for my <em>Lights, Camera, Action/RPG</em> project (or rather, projects) &#8211; discussing some thoughts, some initial ideas on gameplay and development, etc. Readers will notice that my development style is very iterative &#8211; I don&#8217;t like to plan things out too detailed ahead of time, because it screws me up in the end, when I find a more efficient way of implementing a system. I prefer to focus on certain portions at a time, building on and optimizing what was present before.</p>
<p>Here is the first part of my build process &#8211; determining my initial plans.</p>
<p>As far as the design of the game goes, I intend to make the prototype an isometric, third-person 3D Action/RPG, much in the style of Titan Quest, Diablo, Torchlight, and similar games. I plan to use a cel-shaded graphics style, and will be using bright, stylish colors for characters, items, monsters, and spells along with dark, murky environments and static geometry to give a slightly contrasted mood in the game.</p>
<p><strong>Character Classes</strong><br />
I&#8217;m planning on implementing three classes, each with a specific role in the game. These are <em>Wizard</em>, a ranged caster class that focuses on controlling/restricting enemy movement and area-of-effect damage spells, <em>Warrior</em>, a melee fighter that brings large blades to bear against hordes of enemies, and the <em>Scout</em>, whose focus on stealth and fast attacks allows him to quickly eliminate targets.</p>
<p><strong>Multiplayer</strong><br />
I am planning on implementing a cooperative, multiplayer game mode. It will be a party-based gameplay system, played with two to four players over either remote internet connections or a local LAN. The <em>Torque 3D</em> version of the prototype will utilise the internal networking library, while the in-house engine will likely use the <em>RakNet Multiplayer Game Network Engine</em>.</p>
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		<title>Lights, Camera, Action/RPG!</title>
		<link>http://www.minalien.com/index.php/2010/07/28/lights-camera-actionrpg/</link>
		<comments>http://www.minalien.com/index.php/2010/07/28/lights-camera-actionrpg/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 16:56:29 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Lights, Camera, Action/RPG!]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=317</guid>
		<description><![CDATA[Well, I&#8217;m back. With the return of the Internet to my computer, it is time for me to return to my development. Unfortunately, I&#8217;ve been away from writing my tutorial series for too long, and I&#8217;m not going to be continuing it. I intend to release some one-shot tutorials for a while, and I&#8217;m working]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;m back. With the return of the Internet to my computer, it is time for me to return to my development. Unfortunately, I&#8217;ve been away from writing my tutorial series for too long, and I&#8217;m not going to be continuing it. I intend to release some one-shot tutorials for a while, and I&#8217;m working on developing two 3D Point-and-Click Action/RPG prototypes &#8211; one with a custom C++ engine using OGRE 3D for rendering, the other using Torque 3D. Both prototypes are pretty much going to be the same thing &#8211; but each of them is intended for me learning/touching up on different systems.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Upcoming lack of Internet</title>
		<link>http://www.minalien.com/index.php/2010/06/01/upcoming-lack-of-internet/</link>
		<comments>http://www.minalien.com/index.php/2010/06/01/upcoming-lack-of-internet/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 18:57:12 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=307</guid>
		<description><![CDATA[Yeah, another &#8220;Yes, I&#8217;ve been dead, forgive me&#8221; post. I&#8217;ve been dead, and have had next to no interest in doing much of anything. Who knows, maybe this will be a good thing for me? Anyway, barring Time Warner waking up and no longer being assfucks, I&#8217;m not going to have any internet access beyond]]></description>
			<content:encoded><![CDATA[<p>Yeah, another &#8220;Yes, I&#8217;ve been dead, forgive me&#8221; post. I&#8217;ve been dead, and have had next to no interest in doing much of anything. Who knows, maybe this will be a good thing for me? Anyway, barring Time Warner waking up and no longer being assfucks, I&#8217;m not going to have any internet access beyond when I can be assed to go to one of the wifi hot spots here on base.</p>
<p>Bye-ni~!</p>
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		<title>Rest In Peace, Ronnie James Dio.</title>
		<link>http://www.minalien.com/index.php/2010/05/16/rest-in-peace-ronnie-james-dio/</link>
		<comments>http://www.minalien.com/index.php/2010/05/16/rest-in-peace-ronnie-james-dio/#comments</comments>
		<pubDate>Sun, 16 May 2010 21:10:53 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Death]]></category>
		<category><![CDATA[Dio]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[Rock]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=283</guid>
		<description><![CDATA[It&#8217;s a bit of a sad day for metal. Ronnie James Dio died today at 7:45am CST. May he rest in peace.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a bit of a sad day for metal. Ronnie James Dio died today at 7:45am CST. May he rest in peace.</p>
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		<title>Nuzlocke Challenge</title>
		<link>http://www.minalien.com/index.php/2010/04/25/nuzlocke-challenge/</link>
		<comments>http://www.minalien.com/index.php/2010/04/25/nuzlocke-challenge/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 05:58:56 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Challenges]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Fire Red]]></category>
		<category><![CDATA[Hard Mode]]></category>
		<category><![CDATA[Nuzlocke]]></category>
		<category><![CDATA[Pokemon]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=264</guid>
		<description><![CDATA[So, I&#8217;ve started reading a friend&#8217;s blog recently (http://www.walnut100.com &#60;/shamelessplug&#62;), and he&#8217;s started playing through a hacked version of Pokemon Emerald doing something called a &#8220;Nuzlocke Challenge.&#8221; I&#8217;m guessing that the name originates from the user who first came up with the challenge (or something), but here&#8217;s the basic rundown: You play through a Pokemon]]></description>
			<content:encoded><![CDATA[<div id="attachment_268" class="wp-caption alignright" style="width: 310px"><a href="http://www.minalien.com/index.php/2010/04/25/nuzlocke-challenge/screen-shot-2010-04-25-at-10-50-03-pm/" rel="attachment wp-att-268"><img src="http://www.minalien.com/wp-content/uploads/2010/04/Screen-shot-2010-04-25-at-10.50.03-PM-300x226.png" alt="Starting out with the Nuzelock Challenge in Fire Red" title="Nuzelock Challenge Shot 1" width="300" height="226" class="size-medium wp-image-268" /></a><p class="wp-caption-text">Starting out with the Nuzelock Challenge in Fire Red</p></div>
<p>So, I&#8217;ve started reading a friend&#8217;s blog recently (http://www.walnut100.com &lt;/shamelessplug&gt;), and he&#8217;s started playing through a hacked version of Pokemon Emerald doing something called a &#8220;Nuzlocke Challenge.&#8221; I&#8217;m guessing that the name originates from the user who first came up with the challenge (or something), but here&#8217;s the basic rundown:</p>
<p>You play through a Pokemon game, but you add some personal, arbitrary rules to make it more challenging:<br />
1) If your pokemon faints, it is &#8220;dead&#8221; and must be released. If all of your pokemon die, the game is over.<br />
2) You can catch only the first pokemon you encounter in each new area.<br />
3) No healing items may be used outside of battle.<br />
4) You must use the SET battle mode, meaning you can not change your pokemon while opponent is switching (when you knock their pokemon out)</p>
<p>He&#8217;s added the following house rule, which I think I&#8217;ll play around with, as well:<br />
-) If you white out at any point in the game, it&#8217;s game over</p>
<p>Since I&#8217;m already pretty far along in Soul Silver on my DS, I decided I&#8217;ll run it through Pokemon Fire Red, and I&#8217;ll be publishing my progress here. This is going to be a pain in the ass. >.></p>
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		<title>Another update.</title>
		<link>http://www.minalien.com/index.php/2010/04/21/another-update/</link>
		<comments>http://www.minalien.com/index.php/2010/04/21/another-update/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 23:30:39 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[Erin]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[TGB]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=248</guid>
		<description><![CDATA[Well, this has been a busier week than I&#8217;d thought. I&#8217;ve been more exhausted from the rifle range than I&#8217;d anticipated, and while I&#8217;ve gotten the code pulled back up and compiled on my reinstall of Windows, I haven&#8217;t gotten around to actually writing the tutorial. I have gotten a little work done on it,]]></description>
			<content:encoded><![CDATA[<p>Well, this has been a busier week than I&#8217;d thought. I&#8217;ve been more exhausted from the rifle range than I&#8217;d anticipated, and while I&#8217;ve gotten the code pulled back up and compiled on my reinstall of Windows, I haven&#8217;t gotten around to actually writing the tutorial. I have gotten a little work done on it, but not much. And this weekend, I&#8217;m probably going to be making another trip to Phoenix, and you can&#8217;t count on me to get any work done on my tutorials when I&#8217;m spending time with Erin &#8211; no offense, but she&#8217;s much better company. ;)</p>
<p>Anybody who&#8217;s been to my blog more than one time will probably notice that I&#8217;ve changed the theme. I&#8217;m just playing around with some different themes and such, and I&#8217;ve been in a very Apple mood recently, so I decided to pop that up. Other than the time I&#8217;ve been able to spend with Erin, nothing&#8217;s really changed about my life, that&#8217;s worth mentioning, so I guess that about wraps things up here.</p>
<p>Sorry for those who are still waiting on the next tutorial! I&#8217;ve got a project that popped up that I&#8217;m playing around with as far as Torque goes, but I&#8217;m still planning on working through writing up the next tutorial. I&#8217;ll probably create a Google Code project for the tutorial series, so that people can get the most up-to-date code from a Subversion repository and play with things themselves, but I haven&#8217;t really gotten around to doing anything at all recently. >.></p>
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		<title>Some Changes</title>
		<link>http://www.minalien.com/index.php/2010/04/07/some-changes/</link>
		<comments>http://www.minalien.com/index.php/2010/04/07/some-changes/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 14:31:17 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Direct3D]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Erin]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=242</guid>
		<description><![CDATA[For those of you watching my Direct3D tutorial series, I apologize for the continued delay of the Keyboard Input tutorial. I&#8217;ve been having some life issues coming up recently, and have been putting in ridiculously late hours at work, all of which take priority. I also got Red Steel 2 and Final Fantasy XIII (and]]></description>
			<content:encoded><![CDATA[<p>For those of you watching my Direct3D tutorial series, I apologize for the continued delay of the Keyboard Input tutorial. I&#8217;ve been having some life issues coming up recently, and have been putting in ridiculously late hours at work, all of which take priority. I also got Red Steel 2 and Final Fantasy XIII (and a DSi XL), so my time&#8217;s been stolen. Decided it was time for a fresh start on my computer (I do that every now and then), and I was too lazy to download the copy of Windows 7 Ultimate that I had pre-ordered while I was in Afghanistan, so I installed Xubuntu for a while (I feel dirty. I really don&#8217;t like Ubuntu. It takes away the only reason anybody should ever want Linux in the first place.) Don&#8217;t worry, because I backed up the project files, and I&#8217;m going to be reinstalling Windows 7 tonight &#8211; assuming I get off work at a reasonable time &#8211; and will be able to continue the D3D Pong series.</p>
<p>Which brings me around to my next point. Unlike what I had planned, I am probably not going to be continuing this engine after the Pong clone is complete. I just don&#8217;t seem to have the time anymore, and I feel that my time is better spent with Erin and working on other life issues than releasing these tutorials. In short, I don&#8217;t feel that I could release the series in a timely manner. Don&#8217;t get me wrong, I&#8217;m still going to be programming, and I will still be developing tutorials &#8211; even a couple series tutorials. I&#8217;m just not going to be worrying about releasing the tutorials on any sort of deadline, and most of them will be one-shot tutorials (kind of like my XBOX 360 Controller Input tutorial at CodeProject).</p>
<p>Sorry if this is bad news for anybody, but you gotta do what you gotta do. I&#8217;ll still be available for help, if you want it. Best place to hit me up is #snoopy at <a href="irc://irc.kbfail.net/Snoopy">Keyboard-Failure</a>.</p>
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		<title>Qt4</title>
		<link>http://www.minalien.com/index.php/2010/03/29/qt4/</link>
		<comments>http://www.minalien.com/index.php/2010/03/29/qt4/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 22:37:50 +0000</pubDate>
		<dc:creator>Samantha</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Qt4]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[WebKit]]></category>
		<category><![CDATA[alienIRC]]></category>
		<category><![CDATA[application development]]></category>
		<category><![CDATA[application programming]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[IRC]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Win]]></category>
		<category><![CDATA[Win32]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.minalien.com/?p=236</guid>
		<description><![CDATA[As of last night, I started looking into using Qt4 for future Application development projects of mine &#8211; and damned if it doesn&#8217;t look like the best option available to me (the best alternative being writing the UI on each different platform individually). For those who don&#8217;t know, Qt4 is an immensely popular and very]]></description>
			<content:encoded><![CDATA[<p>As of last night, I started looking into using Qt4 for future Application development projects of mine &#8211; and damned if it doesn&#8217;t look like the best option available to me (the best alternative being writing the UI on each different platform individually). For those who don&#8217;t know, <a href="http://qt.nokia.com/" title="Nokia's Qt4 Website">Qt4</a> is an immensely popular and very powerful cross-platform application library that works with C++, and is supported on a large number of machines &#8211; from 64-bit Windows desktops to 32-bit embedded Linux solutions to the wonder that is Mac OS X. All without having to change the code &#8211; all that is required is a recompile (assuming you&#8217;ve set things up properly, of course). It even supports cross-platform project (.pro) files, and has a cross-platform toolset that accompanies its SDK &#8211; including a GUI designer, a set of debugging tools, and even an IDE that ties with a MinGW compiler.</p>
<p>I&#8217;ve started working again on an IRC client &#8211; now under the name alienIRC (formerly SevenIRC, which was being planned solely for Windows). I&#8217;ve also decided to make it completely open-source, and intend to license it under LGPLv3, something it shares with the Qt framework that is going to power it. I&#8217;m going to be setting up a Git repository on <a href="http://www.gitorious.org/" title="Gitorious">Gitorious</a> for the project, and will be setting up some development pages on this blog &#8211; including issue tracking, a wiki, and some other tools. Right now, my plan is to closely emulate the mIRC interface &#8211; mostly because mIRC is my favorite IRC client &#8211; and will be working to make sure it feels native on all supported platforms. I will personally be maintaining builds on Windows (32- and 64-bit), OpenSUSE 11, and Mac OS X Snow Leopard. I will primarily be using the IDE that comes with Qt, though I will work to ensure that it compiles in X-Code 3 and Visual Studio 2008/2010.</p>
<p>As far as alienIRC itself goes, I&#8217;m looking at the possibility of using WebKit for the chat windows&#8217; messages. This would make it incredibly easy to add formatting, because I could easily change messages from the mIRC color character into HTML tags before adding the text to the message box. It all depends on how it runs compared to a custom text box. I also plan to implement a number of features that are popular with mIRC, such as scripting (Lua, specifically), &#8220;address books,&#8221; nick highlighting, file sharing, et cetera. I&#8217;m currently working on some UI concept work &#8211; since it will have to be different from SevenIRC&#8217;s WPF plans and the previous OS X-only alienIRC UI concept that relied on some UI elements only found on Mac (such as Drawers).</p>
<p>If anybody is interested in contributing to this project, send me some messages &#8211; I&#8217;d be happy to hear your input, especially on features that you feel would be good to implement. Make sure you sign up for an account on Gitorious &#8211; and that you upload your SSH keys and such. If you&#8217;ve never used Git, and you&#8217;re a Windows developer, this is a very useful link for seting it up on Windows: <a href="http://www.lostechies.com/blogs/jason_meridth/archive/2009/06/01/git-for-windows-developers-git-series-part-1.aspx" title="Git for Windows Developers">Git for Windows Developers: Part 1</a></p>
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