My brain makes things explode.
Samantha
I've been developing games, websites, and software as a hobby since I was twelve years old, and I'm enjoying the continuation of the hobby. I plan to pursue a career in networking, while maintaining my development hobby. I have experience in several programming languages, on several platforms, with several APIs, including C, C++, C#, VB.NET, Java, JavaScript, DirectX, XNA, OpenAL, FMOD, Lua, and Windows Forms.
Homepage: http://www.minalien.com
Jabber/GTalk: minalien@gmail.com
AIM: Minalien
Posts by Samantha
I’m not dead. I promise. So can I please eat your brains?
Mar 16th
Well, I haven’t exactly blogged much of anything in the past couple weeks, mostly because I’ve been side-tracked with a couple projects, such as the new website for the Keyboard-Failure IRC network (http://www.kbfail.net- or point your IRC client of choice to irc://irc.kbfail.net). You can see the new theme (which I think is a major improvement over the pink-background, black-text spawned by the lack of any desire to work to give KBFail a real theme/system. What can I say? We’re all lazy.) by going to the development page: http://minalien.dynalias.net/kbfail/. Guess when I get around to working on it, I’m going to install the newest Release Candidate of SMF for development/testing of the new site, and I’ll probably get around to rebuilding my old mod to integrate Alex Gorbatchev’s SyntaxHighlighter (which I use on this blog) sometime soon, too. Gods, I wish SMF were object-oriented. :P
It seems that I do actually have somebody paying attention to the Direct3D Pong tutorial series I’ve been writing. I kind of shrugged off doing much more work on the project because I didn’t think anybody was bothering to read it, but a recent tweet shows me that there is at least one person reading it. That, for me, is plenty – so @Ogreman, you can look forward to the next tutorial in the series to come along (hopefully) by the end of this weekend.
I’ve been going through some.. personal issues. Anybody familiar with my past will probably know what I’m talking about, so I’ll just kinda leave the details at that. Suffice to say that life is a pain in the ass, but I’m (uncharacteristically) looking toward the brighter side of things and moving forward with life. On the lighter side of things, my plans to visit Erin in Phoenix are going through, so I’ll be blissfully free of work and hanging out with a friend. I’ve been acting very out-of-character for me, recently. I mean, social activity? Something seriously has to be wrong with me. I think I broke my head. D:
Recently renewed my subscription to Safari Books Online – I pay for the $40-ish unlimited subscription, but they’ve got a $20-ish (monthly) ten-books-per-month plan. Very useful, and I highly recommend it for anybody who deals with technology on a hobby basis. Large collection of full books on there, ready for you to read on your computer at home, or even in mobile-optimized forms on your iPhone or (if you’re one of the cool kids, like me) Android or other smartphone. Anyway, I’ve been reading up and studying for the CCNA certifications, which I’m hoping I will be able to take on-base without first going through the “NCO” courses. In the worst case scenario, I’ll just find somewhere closeby off-base, probably in Los Angeles, to take it on my own. They’ve got a full collection of Cisco networking books, programming (including game programming) books for a large selection of languages (Obj-C, C, C++, C#, Ruby, Java, HTML/XHTML, PHP, ASP.NET.. you name it, it’s there). For those who can afford it and will use it, it’s much cheaper than buying each of the books separately, and much more legal (and less of a pain in the ass for searching) than downloading the books on your favorite torrent client.
Torque Game Builder/Box2D Integration
Feb 20th
I’ve been looking at Box2D a lot recently, mostly because Torque 2D (Torque Game Builder’s replacement) is going to be using it. It’s a damn good, and powerful, two-dimensional physics engine -- it’s what powered Crayon Physics, and several similar physics-oriented games. Box2D is a pretty beautiful thing, from what I’ve looked at, and it’s been ported to a lot of systems. Recently, I found a Torque Game Builder integration for it, and figured I’d look into it. Currently, it’s integrated into the Torque Game Builder editor, and still allows for the use of the standard TGB physics (you cannot have both Box2D and TGB physics on the same object, however). The system comes in the form of a class that needs to be set on the Scene itself, and behaviors that you add to objects. The system uses the object’s convex collision polygon, as well.
Video
Screenshots of the Pyramid Test
Stacked Pyramid
Tumbling Pyramid
TGB/Box2D Integration Links
Torque Game Builder 1.7.4
Box2D implementation
Aliens vs Predator
Feb 18th
Well, Aliens vs Predator was finally released two days ago, and I hadn’t noticed. Started downloading it the night it was released, rather than the day. Anyway, started playing it last night, and this morning, and I’m loving the game. The demo wasn’t all that great, I’ll admit, but that’s mostly because Free-For-All in the AVP setting is pointless. To really enjoy the game, you need a Team Free-For-All, with each team being one of the three races in-game (Xenomorph, Predator, or Human). Although I have to say, playing as a Human/Marine in the multi-player game modes is very masochistic. Think about it – as a human, you lack the badassery of the Predators, which includes vision modes specifically designed to help hunt humans and Xenomorphs (believe me, in the dark multi-player levels, Xenomorphs are hard as fuck to spot, harder yet to kill, and don’t even think about catching one if they decide to sprint away), you lack the cloaking, so you’re easy as hell to spot, no matter where you are (again, the Predators can spot all humans with one visor mode, and the Xenomorphs (aliens, for anybody who hasn’t figured that out yet) can track you by “scent” – which, in gameplay terms, is an outline showing where you are. Unlike the Predator’s visors, though, Xenomorphs can see you even through walls), and if you aren’t with a group of friends – well, count yourself among the dead. Because that’s really the only opportune time to kill either of the opposing races – if they start to take out one of your buddies.
Playing as the Xenomorphs, in multi-player especially, but single-player as well, can get disorienting fast. You see, Xenomorphs can run on walls, and can jump from one wall to another. And they’re fucking fast. If I, as a Xenomorph, get injured and need a quick escape, I hold my sprint key and just fucking run. There’s no way that either a Predator or a Human will be able to catch up to me – especially if I’m switching between walls, ceilings, and floor, and jumping from surface to surface. But, as I said, this has the disadvantage of being severely disorienting, however incredibly bad-ass it may be.
Playing as the Predators is amazingly fun, especially in the multi-player games. While you can be seen by humans when your cloak is engaged, they’re usually twitchy as hell and won’t spot you well in the shadows. Xenomorphs still have their scent-tracking thing, and will spot you just as well as they’d spot a human, but you’ve got auto-tracking, shoulder-mounted badassery in the form of a laser gun that is fast enough to track them, provided they don’t jump behind a wall or into a vent. You’ve also got proximity mines, and a few other useful tools, and no player will be too happy when, out of nowhere, in spite of their vigilance, they’re blasted from behind by a laser cannon from a creature they can barely play. But hey, if they’re masochistic enough to play as humans in multi-player, that’s their own damn fault. Who wants to play a pathetic human when you can play incredibly-advanced alien hunters (I guess that human’s aren’t the toughest prey anymore) or incredibly-deadly alien beasts, anyway?
In short, if you have the chance to buy it, whether it’s for PC (where I play), XBOX 360, or some other platform, I highly recommend it. If you do get it on PC, don’t be a puss – buy it over Steam, not at a store, and hit me up for a game.
Need to stop being lazy.
Feb 16th
Well, I’ve come to the conclusion that I need to stop being lazy and get some work done on the OS X port of Waxy’s Sushi Party. So, for the next couple of nights, I am going to start working my ass off to get an early prototype ready.
This means a lot of playing the game, taking notes, and fucking around with Torque Game Builder for me, and nightly development blog entries for the whole.. two or three of you who read my blog. Yeah, so, enjoy. >.>
C++/D3D Pong Tutorial 02: Setting up Direct3D and our Engine Framework
Feb 15th
Tutorial Description
In the last tutorial, we set up the basics required for the Windows API to open our window. While basic, the task was also essential, though many people who are familiar with Win32 Programming will likely have gained nothing from it. Here, we are going to do several tasks. In no particular order, they are as follows:
1) Set up Direct3D rendering
2) Set up the framework for our game engine
3) Implementing game timing
Downloads
Binary Only (10.4KB)
Full VS2010 Project Dir (13.1MB)
Starting Words
Notice: This tutorial continues from where “C++/D3D Pong Tutorial 01” article left off. Please read it if you have not already.
