Well, I’m back. With the return of the Internet to my computer, it is time for me to return to my development. Unfortunately, I’ve been away from writing my tutorial series for too long, and I’m not going to be continuing it. I intend to release some one-shot tutorials for a while, and I’m working on developing two 3D Point-and-Click Action/RPG prototypes – one with a custom C++ engine using OGRE 3D for rendering, the other using Torque 3D. Both prototypes are pretty much going to be the same thing – but each of them is intended for me learning/touching up on different systems.